![]() ![]() Now, Beast forms with a swimming speed are allowed from the start and Wild Shape has become a Bonus Action for all Druids. However, it's not just a rerun of what we've seen before. This is a big difference to the prior playtest version, where you used universal stat blocks for creatures of the land, sky, and sea. 'Wild Shape' has gone back to its old format where you choose a Beast form that has a maximum Challenge Rating of 1 / 4 (though you can't use something with a flying speed until eighth level).The Druid is probably the class that's seen the most change over the last few playtests, and a lot of feedback from the previous, controversial version has been taken on board (if you remember, not everyone loved that D&D's least-popular class was getting a boost to its best ability). In this version, whoever you hit "must succeed on a Dexterity saving throw or take damage equal to two rolls of your Martial Arts die." At 13th level, you can use this ability to deflect any kind of ranged attack, including spells. ![]() Before, they could fling projectiles back for an attack using a monk weapon profile. 'Deflect Missile' has been altered as well, allowing players to hit much harder if they successfully thwart a ranged attack.If enemies within that area fail a Dexterity saving throw, they take "damage of the chosen type equal to three rolls of your Martial Arts die." The 'Way of Four Elements' subclass (which was one of the least popular since the current edition of D&D landed in 2014) has been totally reworked and turned into 'Warrior of the Elements.' This enhances Unarmed Strikes with elemental power, and allows Monks to create a burst of elemental energy as an area-of-effect attack.It's a small tweak, but will have a significant impact on how maneuverable the Monk is. They can still be used to activate certain moves like 'Flurry of Blows' (which allows you to make two unarmed strikes as a Bonus Action), but 'Step of the Wind' now allows you to make both a Disengage and Dash action instead of having to choose one. 'Ki' points have transformed into 'Martial Discipline' to represent the self-control of these warriors.The Martial Arts die now uses a d6 instead of a d4 to inflict more damage. ![]()
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